Random Doubles Tournament

We don’t just think about rolling dice here at 40kDiceRolls, sometimes we occasionally actually roll dice. Such was the case at a recent event that I attended. This was a for-fun random doubles at a local Games Workshop store with the below list stipulations:

  • Your list must be 1250 points Battle forged army or less.
  • Must be in no more than 2 Detachments. Of those 2 detachments you can take a Patrol Detachment and/ or a Battalion Detachment.
  • You may swap the Battalion for one of the other special detachments listed in the core rule book.
  • Both you and your teammate will be considered 1 army and there for you’ll need to chose who will be Warlord and share Command Points each round.

Abiding my the above rules, my list was:



Random Doubles

++ Brigade Detachment +12CP (T’au Empire) [71 PL, 1246pts] ++

+ No Force Org Slot +

Emergency Dispensation (1 Relic)
Gametype: Matched
T’au Empire Sept Choice: T’au Sept
Use Beta Rules

+ HQ [17 PL, 304pts] +

Cadre Fireblade: 2. Through Unity, Devastation, Markerlight [3pts], Puretide engram neurochip, Warlord
Commander Shadowsun
Ethereal: Honour blade, Hover drone, Seismic destabiliser

+ Troops [18 PL, 290pts] +

Kroot Carnivores: 15x Kroot
Kroot Carnivores: 15x Kroot
Strike Team
. Fire Warrior Shas’ui: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team
. Fire Warrior Shas’ui: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team
. Fire Warrior Shas’ui: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team
. Fire Warrior Shas’ui: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

+ Elites [16 PL, 330pts] +

Firesight Marksman: Markerlight, Pulse pistol
Firesight Marksman: Markerlight, Pulse pistol
XV104 Riptide Battlesuit: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock

+ Fast Attack [11 PL, 160pts] +

Pathfinder Team
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas’ui: Markerlight
Tactical Drones: 6x MV4 Shield Drone
Tactical Drones: 6x MV4 Shield Drone

+ Heavy Support [9 PL, 162pts] +

MV71 Sniper Drones: 3x MV71 Sniper Drone
MV71 Sniper Drones: 3x MV71 Sniper Drone
MV71 Sniper Drones: 3x MV71 Sniper Drone

++ Total: [71 PL, 1246pts] ++



There were three rounds, each one with a random and potentially different tournament, and overall there were about 10-12 participants, so this was very clearly not your typical super competitive event. Missions were selected from the Chapter Approved Missions.

My rationale behind my list was to flood the board with models. I could hold my own through sheer number of bodies and through keeping the riptide alive with the 12 shield drones. I could hold objectives through so many obsec units, with enough markerlights and Kauyon’s to try and blow key units off the board.

Round 1:

I was paired up with an Ork ally and we literally filled up our deployment zone. Our opponents were a combined Genestealer and Custodes army. The mission was Tactical Gambit. We went second and weathered, decently, their shooting. Due to genestealers being genestealers, they were in prime position to assault turn 1 and they did. The opponents drew and played well, scoring 3 cards worth 4 points, and successfully wagered 1 for a total of 5 points. My partner and I responded by wagering three points for a win at the end of turn one (time was already running out and our turn two wasn’t guaranteed). We played ok, but drew poorly, scoring only a 2 points. Our opponents got through their second turn, but we called it after that with a resounding defeat to the Tau/Ork army.


Round 2:

With the straightforward Kill Confirmed mission, my Tau and Custodes-allied army set forth to combat the combined, happenstance forces of the Death Watch and Tzeentch Demon army. Going second again, my Kroot proved they excelled in dying first once again. With good card and decent kills, our opponents scored well their first turn. However, Custode jet bikes and Riptides are not one to be taken lightly. The Death Watch flier was easily dispatched, which (of course) exploded and did far more damage in death that it did in their first turn. The jet bikes streamed forward and nearly scored a difficult first-turn card for having a unit wholly in the enemies deployment zone, but couldn’t quite make it. We got through one battle round and had to call it due to time – another resounding defeat. Highlights include nearly killed the enemy dreadnaught in T’au sept overwatch.


Round 3:

As fate would have it, I was once again paired with the fearsome “green tide” of Orks. The mission was Front-line Warfare against a Spacewolf and Sisters force, where we once more went second. A sister’s tank managed to deny my teammates “Da Jump” and it was all downhill from there. I attempted some daring Tau charging tactics to consolidate a few units of firewarriors on a midfield objective, but Celestine proved too deadly to let that happen. We called it after their turn two due to time, with a third and final defeat to the Tau empire.



This was a random and chaotic rules event that was more focused on the fun of playing with new people that being a competitive event, at least compared to something like the ITC and honestly I’m ok with that. I met some really cool people and some awesomely painted armies. I absolutely brought the wrong type of list for an event like this – the near 100 models that were included in my list didn’t do me any favors due to the 2 hour game times. The next event I go to, I’ll bring a smaller model count list.

How did I place? As you might imagine with three loses, not well. I don’t blame my list for under-performing per say (apart form the time management aspect), but when you combine the chaos of maelstrom/eternal war and only playing a turn to my opponent’s one or two turns, you can imagine things not going well. My list definitely had too many shield drones – I think about 4-6 is the right number per each Riptide to keep it safe. The Riptide was never severely injured while near the cloud of shield drones. The Tau sept is still a solid choice for the sept to choose for a tournament like this because you never know what you’ll be up against and it’s a good all-around sept. Maybe the 30 kroot was overkill, maybe just two groups of 10 would have sufficed, but darn it! I spent the time to paint 30 so you bet your ass I was going to bring them.

After all was said and done, I placed absolute last, due to a combination of sub-optimal list design (too many drones and kroot, while not accommodating the time limit) and poor luck (a key aspect of Maelstrom is the luck of the draw). However, and I am pretty proud to say this, I did get best painted. I don’t think I’m a pro painter, but I do put in the effort to improve, so this was quite the validation that I was happy to get.



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Happy dice rolls!


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